Moray
Moray is the westernmost of the isles of the Ffolk and the most untamed of the southern isles. Remote regions of Moray are wild and dangerous. The few towns and villages cling to the coast, while the moorlands are hunted by the Black Blood tribe, and the marsh at Moray’s heart is home to lizardfolk.
At a Glance
Capital: Caer Moray
Population: 10,000 (humans, half-orcs, elves, halflings, dwarves, and Fey)
Government: Feudal monarchy
Religions: Earthmother and Helm (Ffolk) Tempus and Valkur (Northlanders)
Imports: Iron, manufactured goods
Exports: Stone, peat, and kryne (a nutritious swamp-grown vegetable that dries easily)
Cultures and Society
Moray is the isle furthest removed from the Sword Coast’s influence.
Ffolk. The Ffolk of Moray are rough and uncouth, even by the standards of the Ffolk.
Northlanders. After making peace with the Ffolk, the Northlanders have settled in Moray, clashing regularly with the Black Blood tribe.
Black Blood Tribe. A group of lycanthropes pledged to the return of Kazgoroth. The tribe seeks to pollute the moonwells and spread its lycanthropy.
Lizardfolk. Several tribes of lizardfolk live in the Breasal Marsh. Some are peaceful, others are vicious raiders.
Geographical Features
The isle is rocky and mountainous, and Breasal Marsh dominates its center.
Breasal Marsh. This marsh is rich with plant and animal life and is also home to the lizardfolk.
Lac Dynnegall. Breasal Marsh drains into this lake. The shoreline is a great resource for kryne and peat and is haven for many birds.
Moorlands. Most of Moray is moorland; grassy and rocky uplands covered in grass and shrubs. They are starkly beautiful.
Orcskill Mountains. The Orcskill Mountains are taller but less rugged than the Trollclaws and are home to many Humanoid tribes.
Shannyth Forest. The Northlanders of Farview use wood from this forest to build their longships.
Shannyth River. The Shannyth is an idyllic river that winds like a ribbon through the heart of Moray.
Tarthwood. Tucked into a valley on the edge of the central moorlands, Tarthwood is often cloaked in mists and is home to many Fey.
Trollclaw Range. The Trollclaws are low mountains so marred with sheer cliffs, loose slides of rock, narrow gorges, and deep lakes that it makes travel slow and hazardous.
Important Sites
The wilds of Moray hold many places of mystery.
Dennin’s Delve. This ruined dwarven stronghold beneath the Trollclaw Mountain was decimated by trolls and orcs.
Eye in the Mist. This moonwell deep in the Tarthwood is tended by Llyneth Kinkaid, the Great Druid of Moray.
Highpeak. The highest peak in all Moray, this mountain is said to be the site of a mythical castle made of glass.
Settlements
Moray only has a few settlements of note; most of the isle is untamed wilderness.
Bray. A small fishing village on the northeast coast, Bray has as many Northlanders as Ffolk.
Caer Moray. Barely more than a mainland village, Caer Moray is Moray’s largest settlement and its capital. It boasts the best port on the isle and commands the mouth of the Shannyth River.
Dynnegall. Dynnegall would have been abandoned long since if not for its important resources of peat and kryne.
Farview. This village was founded by Northlanders to access the wood of the nearby Shannyth Forest.
Horst. Horst has been abandoned by the Ffolk in the face of Black Blood attacks. The settlement is now thought to be a lair of the lycanthrope tribe.
Kork. After an attack by the Black Blood tribe wiped out all the inhabitants, the seaside village was repopulated by settlers from Amn.